Sunday, June 9, 2013

Logan Grimnar takes on all comers!

Game 6 “Some Like It Hot” pitted the Space Wolves of John D versus the Eldar Alliance of Matt on June 7, 2013.

For review, primary was Big Guns Never Tire, secondary was table quarters, and tertiary was First Blood.

Space Wolves won most of the opening roles, and Eldar failed to seize the initiative despite Vect’s trickery.  But, Eldar sneakiness includes more than special rules and Battle Focus – Eldar deployed stealthily hidden behind terrain pieces at center field.  This craftiness continued throughout the game, with Eldar fully utilizing every rock (and wreck) on the battlefield to deny line of sight.

On Space Wolves turn 1, Logan Grimnar and a few melta-packing buddies arrived in a drop pod.  They promptly exploded the Deldar Raider hidden at center field, scoring tertiary.  The explosion and remaining firepower of Logan’s friends failed to kill any occupants or nearby units, thanks to lucky save rolls.  On Eldar turn 1, the Asdrubael Vect and his wyches, along with a squad of Shining Spears surrounded Grimnar.  After shooting, Logan stood alone.  Logan challenged, and Asdrubael accepted.  This SHOULD HAVE been an epic fight – Logan with his S8 attacks, and Asdrubael with his 2+ Shadow Field.  But, the dreaded roll of 1 struck Vect.

On Space Wolves turn 2, a Land Raider filled with hot death closed within 24” of the Eldar forces.  Both Venoms took hull points, but survived.  Logan took on a Hekatrix, stalemating.  On Eldar turn 2, Swooping Hawks came to the rescue.  The Hawks acted as “Heralds of Victory” by landing just 4” behind the gargantuan Land Raider, and tossed their Haywire Grenades at it.  A couple lucky rolls later, and the Land Raider was a pile of wreckage with the passengers exposed.  The rest of the Eldar host lit those passengers up, allowing none to survive.  In continuing close combat, Logan challenged the Eldar Autarch, resulting in a stalemate.

On Wolves turn 3, the Swooping Hawks paid for their victory over the Land Raider with their lives and both Venoms got finished off.  The worst job in the Eldar Alliance is to be the driver of a Dark Eldar vehicle (“Can’t I just park this here and disembark with them?”)  On Eldar turn 3, the guns began to run out of targets.  Somewhere in the continuing combat of “Logan versus all comers”, both the Hekatrix and Autarch were killed.

On Wolves turn 4, a wounded group of Long Fangs and a Rhino full of nastiness castled up on their objectives, hoping to take Primary.  With no more IC’s to pick on, Logan tried his hand versus an entire squad of wyches, and handily swept them all.  The Shining Spears, having seen what happened to their Autarch and wych allies, decided to Hit and Run and try their luck versus the Rhino next turn.  On Eldar turn 4, Logan was suddenly alone, out of combat, directly in front of the Eldar lines.  No more Grimnar.

On Wolves turn 5, the Rhino squad shot at the Shining Spears, but nothing stuck.  On Eldar 5, the Spears and other jetbikes took out the marines.

With one last explosion on turn 7, the Eldar eliminated their opponent, winning all but tertiary.

Eldar 17, Space Wolves 4.

In this game, I learned a lot about challenges, and how much of an absolute tarpit Logan Grimnar can be.  He killed everything that came near him – and took his sweet old time doing it.  The moral of the story – just shoot the guy to death – he can’t challenge THAT.

The last game was fun, but THIS game was a blast.  John D is a great opponent and sportsman.  And, I REALLY enjoyed moving my squads all over the table with Battle Focus, Herald of Victory, Turbo Boost, and general mastery of Jetbike technology.

We are Eldar.  We are sneaky.  We are FAST.

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