Sunday, June 9, 2013

The Psychic Extravaganza!

Game 5 “Here It Is!” pitted the Demons of Chris F (of Warp Dust Creations) versus the Eldar Alliance of Matt in a battle that shall be known evermore as The Psychic Extravaganza in the first part of the June 7 double-header.

For review, primary was 3 objective markers, only 1 of which was the true objective.  Secondary was Line Breaker.  Tertiary was Slay the Warlord.

This was truly a Psychic Extravaganza, with both sides boasting numerous psykers.  Eldar included a level 4 psyker, a level 3 psyker, and 2 level 1 psykers – Demons had even more!

Demons went first, and camped out in their deployment zone, because their commander was confused about Night Fighting.  Eldar went second and discovered that the objective hidden behind their bastion was the REAL one.  Eldar shooting killed a couple pink horrors, but nothing to speak of.

On turn 2, the Demon Prince started swooping across the battlefield towards the Eldar lines.  Demon shooting attacks wrecked a Venom.  Warp Spiders and Swooping Hawks arrived from reserve to begin Eldar turn 2.  The focus of Eldar turn 2 was shooting the Demon Prince before he could slam into the Eldar lines – it worked for the Eldar and they scored Tertiary while protecting their lines.

On turn 3, the masses of pink horrors and chariot riding demons came ever closer, continuing to unleash their psychic warp shooting attacks as they approached – exploding another Venom and killing several Swooping Hawks in the process, a squad of jetbikes (joined by the Eldar warlord) also got shot up.  In a set of crucial morale checks, 3 or 4 shot-up Eldar units all chose to bravely remain in the fight.  Eldar turn 3 featured more shooting and a failed 3” assault by a squad of Shining Spears – however, a 5-man squad of Kabalite Warriors made it into combat.

On turn 4, the Demon chariots assaulted the Shining Spears, killing 2 with their Hammer of Wrath.  The pile-in of the remaining spears was insufficient to get them into base contact, so they didn’t get to attack, but did escape close combat as they were fighting against vehicles.  On Eldar turn 4, those same Shining Spears fell victim to friendly fire as an Eldrich Storm scattered into their unit, dropping their number to just 2.

On turn 5, the dwindling Demon hordes continued to shoot and trudge forward and the Eldar met them with selected assaults and counter fire.  Jetbikes and Swooping Hawks began to take their position for Line Breaker (Secondary objective).

Turns 6 and 7 saw more of the same exchange as the dwindling pink tide crashed upon the Eldar shores.

In the end, the Eldar emerged with a major victory thanks to some lucky rolling and a slight mismatch in saving throws (mostly 5++ vs mostly 3+ with re-rolls).

The game was great fun for me, as I hope it was for my opponent, despite my painfully slow decision-making when casting Psychic Powers.  My opponents should bring a chess timer!

Eldar 21, Demons 0.

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