Sunday, June 9, 2013

Shooty versus shootier

Game 1: Eldar (Matt) vs Chaos Space Marines (Dave) – also known as “shooty versus shootier”, back on April 12, 2013.

Turn 1:  CSM go first and shoot up the Eldar Vibrocannon line, killing about 2/3.  Eldar return fire, with Vibrocannons softening up several units, and glancing the allied IG armor.  War walkers and bastion emplaced weapons kill an obliterator, scoring first blood.

Turn 2: Helldrake and CSM flying transport (Valkarie?) arrive.  War walkers get shot up, removing 1 and glancing another.  Rangers get shot up a little, but the unit survives.  Last vibrocannon gets killed.  A jetbike squad #1 arrives from reserves and hides behind the bastion.  Eldar allied Venom arrives from reserves and shoots up a squad of marines, additional shooting from walkers and bastion finish off the squad of marines.

Turn 3: Chaos flyers enter hover mode.  Valkarie unloads veteran squad who put 4 flamer templates on the gardians who had been manning the vibrocannons.  Without his vibrocannon gunner friends, Eldrad becomes the center of attention.  Several saves later, Eldrad gets shot to death.  Helldrake poops on jetbike squad #1, killing all.  More war walkers & rangers get killed.  Second venom and jetbike squad #2 arrive from reserves.  Blasters on board both venoms shoot at the hovering flyers rear armor, but only immobilize one.  Last of the walkers finish off the Valkarie.  Splinter cannons take out another squad of marines.  Bastion emplaced weapons kills the veteran squad.

Turn 4: Basilisk and Griffon target jetbikes hiding in the very far corner, and kill 2/3 with Ordinance.  Rangers and walkers get finished off.  Both venoms get popped.  Helldrake and obliterators “greet” the venom passengers, killing 1 squad, but one squad survives with 3 guys hiding in ruins (gone to ground).  Jetbike squad #3 arrives from reserve, and hides behind the bastion.  Lone surviving jetbike from squad #2 jets along the Eldar board edge looking for a hiding place.  Dwindling Eldar fire power kills a few traitor IG infantry, who go to ground to reduce their casualties.

Turn 5: Night fighting goes into effect, but is quickly forgotten.  Helldrake kills the last jetbike from squad #2.  Obliterators divide their attention between the bastion and the 3 surviving venom passengers, hiding in ruins.  Bastion gets shook up, but stands.  Venom passengers are finally killed by quad laser emplacements on the aegis defense line (this should have been out of range due to night fighting). On the Eldar turn, the bastion is the only fire power left, and kills a few more traitor guard, who go to ground again to stay healthy.

Turn 6: More of the same.

Game ends at the bottom of 6 with 3 surviving troops on the CSM side, and only 2 troops on the Eldar side.

Primary is tied (both hold their own objective)
CSM takes secondary.
Eldar took tertiary.

Interesting: there were absolutely no assaults during this game.

MVP for CSM was their allied Basilisk – S9 AP2 large blast template that doesn’t need line of sight and ignores cover!!!

MVP for the Eldar was the bastion which withstood more than its fair share of fire power due to poor penetration rolls.

No comments:

Post a Comment